After eight years of development and over 8000 hours of playtesting, we're ready to bring Favor to shelves! To do that, we're looking for the perfect publisher partner for the next stage of Favor's journey.
If you are an publisher and would like to discuss Favor further, please reach out to us at redpupgames@gmail.com!
Prove you are the greatest God of the Greek Pantheon in this area control engine builder for 2-4 players. Construct dynamic engines on the shared board and grow your followers to power your civilization. Outwit your opponents in battle to protect your engine or steal theirs. Harness your resources to construct temples, wage war, and complete heroic quests in order to become the most favored God. Favor takes 30 minutes per player and will appeal to players of games like Scythe, Kemet, and Sid Meyer’s Civilization.
Victory in Favor will require balancing resource management, engine building, drafting, tactical mind-game battles, and political alliances. With 6000+ hours of playtesting from the competitive Legends of Runeterra community, we aim to build a gameplay experience that provides strong replayability while still remaining accessible and enjoyable for new and inexperienced players.
Thematically, every game of Favor tells a new story about the Gods. What if Aphrodite stole the Helm of Darkness from the Underworld and used it to open Pandora's Box? What if a follower of Athena struck Achilles in the heel, stole his divine Armor, and used it to win the Trojan War? What if Dionysus founded Thebes and threw the greatest party the world has ever known? Favor oozes with flavor; Every single card in the game is an authentic Greek Myth, allowing gameplay to weave a new story every game.
"The absolute standout of the game is its interactivity between both your cards and between players. The way cards synergize with each other and your chosen God is extremely fun to discover and experiment with. The combat system is just genius. A bluffing game inside a base building game inside a resource management game inside a drafting game.
It has something for everyone which I normally don't expect from a game with this level of complexity but also is what made me stick around and play more. The core rules are also surprisingly easy to learn (Its just reading cards while playing the game). The gods all feel reasonably unique and both who you and your opponent pick can drastically change the way you approach the game. On top of that there is terrain and Agora RNG which makes every single game of Favor play out differently. I also don't think anyone could ever play a "Perfect" game of Favor which is something I find really fun to chase. I'm always learning and trying new strategies and approaches that I haven't done before."
"Drafting games are one of my favorite genres, but Favor is unique in how it approaches interaction. In other games interaction is usually minimal, and just about point gaining/loss. Or, when there is more substantial interaction it tends to be through depriving cards/game actions which is annoying, and less interesting.
Combat in favor feels meaningful, and interactive, but I never feel like I can't take a powerful, or interesting turn after an opponent fights me. The separation of the resource system from combat allows for very interactive games where I still get to have fun while losing. Being behind in points doesn't stop me from enacting the plan I've been building towards. The idea that you can interact with my points, but not my resources strikes a great balance between the fun of doing your thing, and the strategy element of finding a deserving winner."
"Thinking of similar games in the genre, things that stand out are its high skill ceiling, low RNG (Just the Agora and since you can manipulate it there's a lot of control of the randomness), and dynamic map generation that makes the core puzzle of the game very different every time.
Also there's much higher interactivity in Favor than in most other games I have played of similar style (Specifically compared to other games with a heavy resource management core)."
Watch Ares (Mr Beam), Hephaestus (TyGuy), Aphrodite (DaTankBuster) and Hera (Card Gamer) compete for glory in this four player game of Favor! This highly competitive game features realtime analysis from players such as explaining strategies and highlighting decision points.
Enlighten me, O Divine Muse, and unfurl the tale of contest on high. When the Gods designed to settle the primordial question: Who amongst Olympus holds the greatest sway? Who can lay true claim to being first among equals? Who is Favored above all others? Of these questions and of their storied answers, wise one, reveal to us. Allow this epic to breathe through me, O Muse, that we may revel in your truth.
It began with a simple choice of words. Perhaps the smallest flap of wings or ripple of water could have tipped the scale, such that none of this came to pass. But there was no flap, no ripple, and when Lord Ares returned from the battlefield covered in blood, the words he shouted into the quiet Olympian courtyard were these: "I am the greatest Archer of all!"
While the great conqueror Ares’ choice of speech was arbitrary, what happened next was all too predictable. Under a blazing sunrise, the perfectly trimmed foliage wilted as Shining Apollo stalked over to the Lord of War. "You must know you voice a challenge," Apollo spat, eyes filled with fire, "For I, and I alone, am the God of Archery. What is this deed that you have done that makes you so prone to boast?" Ares regarded his half-brother coldly and replied, "I have blessed the arms of 10,000 men, felling the entire cavalry of their invaders. None could have done the same, least of all you, Apollo."
"Bah! Who cares of 10,000 men?" Apollo rolled his eyes, glaring, "With so many targets, they could hardly miss! Have them each shoot a gadfly from a horse without drawing blood and you may return to me for my title."
"And the horse must be moving. Through the trees," said Elusive Artemis, slipping out from the shadow of her brother. "It is no true Hunt if the target is still." Ares began to reply, only to be cut off by Apollo, sending waves of discord rippling across Olympian fountains and streams. Yet all three silenced at an amused chuckle from the shade of a nearby olive tree. "And what do you say, O Wise Sister?" Ares asked, turning, "Where do you find mirth?"
"I find mirth in how predictable and pointless this is", sighed Pallas Athena, not looking up from a board propped against the olive trunk, full of schematics and designs. "You three will argue for all eternity over who is the better archer under some set of circumstances. Soon, Hermes will point out he can shoot faster than all of you and Dionysus will counter that he is the best once everyone is drunk. You will go round and round and round until you tire, only to return the next time any make a claim." The Goddess cracked a smile and brushed away chalk dust. "It's amusing, in a sad sort of way. A litter of dogs chasing their siblings’ tails."
Proud Ares made to reply, face red with anger, but was stopped by the gentlest of silk and entrancing perfumes. "I'm afraid I must agree with her, dearest," Alluring Aphrodite interjected, taking her lover's hand. "You get so worked up over 'who is the best' and never seem to resolve anything. I just want to see you happy. Plus," the Goddess of Beauty continued, grimacing, "Archery is such a bore. If we must do 10,000 of something, let it at least be fun. How about seducing 10,000 monarchs?"
"Pass" Athena and Artemis said together. Even Ares quietly shook his head no. "How about a race?" Said Quick Hermes, suddenly appearing on top of Athena's board. "Everyone loves races, even the Mortals." With a huff and a flurry of movement the Goddess of Wisdom knocked him from his perch, landing the Divine Messenger on his backside. "No races. More importantly, you are all proposing only competitions you will win. The outcome is fixed, thus the endeavor is pointless, and thus,” finished Logical Athena, "I am done with this conversation. Please leave me be."
"Y'know," came a slurred voice from around the back of the tree, where Dionysus had been quietly emptying the better part of a cask, "What we need's a game with a fair set of rules. Where any of us could win, so we all want to strive to do so." Apollo, rounding the tree, snapped up the wine and poured himself a drink. "The God of Impaired Thinking is, shockingly, correct. I haven't put my skills to the test in ages; I would love a challenge."
Dionysus stood shakily to his feet. "A challenge, yes. I challenge you all to a contest of Gods." He swept his eyes over the assembled group. "One only the strongest, only the most cunning, only the most entrancing, only the most... Favored... could win." Suave Dionysus saw the glint of desire reflect in his siblings, but one piece was missing. He turned his gaze to the stoic Goddess still hunched over a chalkboard. "But unfortunately, that would require a fair set of rules that give all an equal chance. Designing such a scheme is clearly too complex, even for the Gods." As if on cue the scribbling stopped and Pallas Athena turned her gaze upward. "It is a rhetorical trap, but a good one. I will build your game, Lord of Parties and Revels. It will surpass every expectation." Smiling, Dionysus took the final sip of his wine. "I never claimed that it wouldn't."
And so Wise Athena toiled for eight years, testing rule after rule, version after version, until her masterpiece was completed. When the great work was finally done she assembled the Gods in the shade of the same olive tree and explained to them the rules: Over the course of six years, each God would aim to build the most prosperous civilization. Whoever raised the grandest temples, won the most battles, and completed the most heroic quests, would be crowned the most Favored of all the Gods.
All the Gods were in attendance, as none could pass up a chance to finally prove their excellence once and for all. Even Zeus, Poseidon, and Hades momentarily left their domains in the hands of underlings to attend and learn. Hera and Demeter quietly schemed on one side of the grove as Hephaestus and Hestia did the same on the other. Without a moment to lose, the game was set to start, on a small plot of land at the base of their divine mountain home.
It is at this point, of course, that the real story begins…
Aphrodite
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