Prove you are the greatest God of the Greek Pantheon in this area control engine builder for 2-4 players. Construct dynamic engines on the shared board and grow your followers to power your civilization. Outwit your opponents in battle to protect your engine or steal theirs. Harness your resources to construct temples, wage war, and complete heroic quests in order to become the most favored God. Favor takes 30 minutes per player and will appeal to players of games like Scythe, Kemet, and Sid Meyer’s Civilization.
Victory in Favor will require balancing resource management, engine building, drafting, tactical mind-game battles, and political alliances. With 6000+ hours of playtesting from the competitive Legends of Runeterra community, we aim to build a gameplay experience that provides strong replayability while still remaining accessible and enjoyable for new and inexperienced players.
Thematically, every game of Favor tells a new story about the Gods. What if Aphrodite stole the Helm of Darkness from the Underworld and used it to open Pandora's Box? What if a follower of Athena struck Achilles in the heel, stole his divine Armor, and used it to win the Trojan War? What if Dionysus founded Thebes and threw the greatest party the world has ever known? Favor oozes with flavor; Every single card in the game is an authentic Greek Myth (Or, in a few cases, actual real-life Ancient Greek history), allowing gameplay to weave a new story every game.
"The absolute standout of the game is its interactivity between both your cards and between players. The way cards synergize with each other and your chosen God is extremely fun to discover and experiment with. The combat system is just genius. A bluffing game inside a base building game inside a resource management game inside a drafting game.
It has something for everyone which I normally don't expect from a game with this level of complexity but also is what made me stick around and play more. The core rules are also surprisingly easy to learn (Its just reading cards while playing the game). The gods all feel reasonably unique and both who you and your opponent pick can drastically change the way you approach the game. On top of that there is terrain and Agora RNG which makes every single game of Favor play out differently. I also don't think anyone could ever play a "Perfect" game of Favor which is something I find really fun to chase. I'm always learning and trying new strategies and approaches that I haven't done before."
"Drafting games are one of my favorite genres, but Favor is unique in how it approaches interaction. In other games interaction is usually minimal, and just about point gaining/loss. Or, when there is more substantial interaction it tends to be through depriving cards/game actions which is annoying, and less interesting.
Combat in favor feels meaningful, and interactive, but I never feel like I can't take a powerful, or interesting turn after an opponent fights me. The separation of the resource system from combat allows for very interactive games where I still get to have fun while losing. Being behind in points doesn't stop me from enacting the plan I've been building towards. The idea that you can interact with my points, but not my resources strikes a great balance between the fun of doing your thing, and the strategy element of finding a deserving winner."
"Thinking of similar games in the genre, things that stand out are its high skill ceiling, low RNG (Just the Agora and since you can manipulate it there's a lot of control of the randomness), and dynamic map generation that makes the core puzzle of the game very different every time.
Also there's much higher interactivity in Favor than in most other games I have played of similar style (Specifically compared to other games with a heavy resource management core)."
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